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	<title>League of Legends Coaching &#38; Boost services</title>
	<atom:link href="http://www.lol-academy.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lol-academy.net</link>
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		<title>The Importance of Timers</title>
		<link>http://www.lol-academy.net/the-importance-of-timers/</link>
		<comments>http://www.lol-academy.net/the-importance-of-timers/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 03:33:49 +0000</pubDate>
		<dc:creator>coaches</dc:creator>
				<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/?p=792</guid>
		<description><![CDATA[Timers are, by far, one of the most underrated bits of knowledge in solo queue. How, you may ask? To some, timing Baron and dragon is second nature now &#8211; you kill it, you time it. Some people might even have buff timers (WHAT? YOU CAN TIME BUFFS?!) down. However, even THAT is not enough! You have to USE that information! For example, blue buff spawns at 1:55 in game. [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.lol-academy.net/wp-content/uploads/2013/04/timer-icon.png"><img class="size-full wp-image-796 alignright" alt="timer-icon" src="http://www.lol-academy.net/wp-content/uploads/2013/04/timer-icon.png" width="256" height="256" /></a>Timers are, by far, one of the most <strong>underrated</strong> bits of knowledge in solo queue. How, you may ask? To some, timing Baron and dragon is second nature now &#8211; you kill it, you time it. Some people might even have buff timers (WHAT? YOU CAN TIME BUFFS?!) down. However, even THAT is not enough! <strong>You have to USE that information!</strong></p>
<p>For example, blue buff spawns at 1:55 in game. With a standard pull and help, they should kill it around 2:05, meaning 5 minutes later at 7:05, it will respawn, ready to give mana and CDR once more. Why not take that mana and CDR for YOUR team? If your team is blue side, have your support ward it around 5-6 minutes. Also, if you are purple side, it is usually a good idea to have your jungler ward it when they go to counter wolves. So now you have vision of a buff about to come up&#8230;what happens next?</p>
<p><strong>YOU. MAKE. A. PLAY.</strong> In lower elo solo queue, I almost never see a buff getting stolen at 7 minutes, and I think there are a couple factors that cause that. </p>
<ul>
<li>People would rather farm and win their lane&#8230;and don&#8217;t want to leave to go do something that will benefit the TEAM.</li>
<li>They time it, and then forget to use the timer.</li>
</ul>
<p>My suggestion is that around 6 minutes, you would ping blue, and say :</p>
<blockquote><p>Hey, their blue is up in 1 minute, can mid/top/jungler/anyone in the area come help steal it?</p></blockquote>
<p>AND THEN <strong>YOU STEAL THAT THING</strong>. On the surface, it seems like you just gave your mid or jungler and extra blue&#8230;but is that all? You have denied the enemy jungler a buff, you have wasted time and possibly summoners of the enemy team, and <strong>you have established dominance around the map</strong> as a TEAM.</p>
<p><a href="http://www.lol-academy.net/wp-content/uploads/2013/04/290.png"><img class="size-full wp-image-797 alignleft" alt="290" src="http://www.lol-academy.net/wp-content/uploads/2013/04/290.png" width="210" height="235" /></a>When it comes to Baron and dragon, those are more straightforward. You kill Baron, you get some sexy stats, a sweet wad of gold, and possible the coolest looking purple images swirling around your character the gaming world has ever seen. Sometimes, after a won team fight, you have to ask if you would rather push a tower or two, or get Baron. Personally, I prefer to push down towers and gain global pressure, allow for easier positioning, and again, make a sweet wad of cash. However, in some cases (i.e. The enemy team is either even with you gold wise or ahead), it is better to TAKE BARON OFF THE MAP AS AN OBJECTIVE. Not having to worry about the enemy team having Baron is sometimes the <strong>most beneficial attribute to taking Baron</strong>. Same goes for dragon in the early levels (though dragon becomes less appealing as the game goes on). Knowing these timers on these buffs, as well as reacting to them quickly can give you an edge in the game. Sometimes, the enemy team doesn&#8217;t have an exact timer, or won&#8217;t react as quickly as you. <strong>Leading your team to a quick baron or dragon kill can net you the entire game.</strong></p>
<p>Lastly, I would like to say that if you are in mid-late game, and you KNOW there is an objective that will be coming soon&#8230;<strong>ALWAYS HAVE A PINK WARD</strong>. I don&#8217;t care what position you are playing that game, make sure your team has a pink ward. Denying that vision is <strong>key</strong> to making that objective happen&#8230;and in some cases can even make for a clean up team fight.</p>
<p>I guess that&#8217;s it for right now. Make yourself a more self-aware and proactive player! <strong>TIME YOUR BUFFS. And make sure your team knows to react with you!</strong></p>
<p><em>Librarian/Professor/Captain/Officer T1tty</em></p>
<p>P.S. I&#8217;m available for <a href="http://www.lol-academy.net/lessons/Professor%20T1tty">coaching</a> (:<br />
<br />Give my page a look, and let me teach you how I prefer to run MY botlane <img src='http://www.lol-academy.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><center><a href="http://www.lol-academy.net/lessons/Professor%20T1tty"><img src="http://www.lol-academy.net/banner/coach/273.png" alt="Professor T1tty league of legends coach" title="Professor T1tty league of legends coach" /></a></center></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Choose your Booster !</title>
		<link>http://www.lol-academy.net/choose-your-booster/</link>
		<comments>http://www.lol-academy.net/choose-your-booster/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 23:10:31 +0000</pubDate>
		<dc:creator>skzap</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/?p=774</guid>
		<description><![CDATA[We know a lot of customers have been awaiting this feature, and we often receive messages saying &#8220;Booster X did amazing on my account, but the new Booster Y sucks !&#8221;. Well now you can choose your booster on LoL Academy and no one else but your chosen booster will be able to play on your account. Let me explain how you can do that. First, go to your order [...]]]></description>
				<content:encoded><![CDATA[<p>We know a lot of customers have been awaiting this feature, and we often receive messages saying &#8220;Booster X did amazing on my account, but the new Booster Y sucks !&#8221;. Well now you can choose your booster on LoL Academy and no one else but your chosen booster will be able to play on your account. Let me explain how you can do that.</p>
<p>First, go to your order and click on &#8220;Choose your Booster&#8221;<br />
<br />
<a href="http://www.lol-academy.net/wp-content/uploads/2013/04/ss-2013-04-15-at-12.50.54.png"><img src="http://www.lol-academy.net/wp-content/uploads/2013/04/ss-2013-04-15-at-12.50.54.png" alt="ss (2013-04-15 at 12.50.54)" width="461" height="149" class="aligncenter size-full wp-image-775" /></a><br />
<br />
Then you can select the personal alias of the booster you want to choose. Of course, you can check the alias of the boosters who have already played on your account in your detailed progress, or the message box.<br />
<br />
<a href="http://www.lol-academy.net/wp-content/uploads/2013/04/ss-2013-04-15-at-12.54.26.png"><img src="http://www.lol-academy.net/wp-content/uploads/2013/04/ss-2013-04-15-at-12.54.26.png" alt="ss (2013-04-15 at 12.54.26)" width="275" height="155" class="aligncenter size-full wp-image-779" /></a><br />
<br />
If you still want any LoL Academy booster to play on your account, just select &#8220;All Boosters&#8221;.</p>
<p>So what is the purpose of this feature ? Well, even if many customers like the fact that any booster can play on their account, because it generally makes a boost go faster, some customers prefer to have a certain booster playing on their account. Sometimes because they like this player, his playstyle, or maybe his champion pool. </p>
<p>We believe that elo boosting should be more &#8220;personal&#8221; while staying 100% anonymous. Hence the alias for boosters which all look something like &#8220;White Zeus&#8221; (combination of color and name of a greek god). Of course, the booster will still not get any personal information of the customer.</p>
<p>We hope that many people will use this customer, and that it will make our service more friendly for everyone.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Diamond Rating, Diamond Mindset</title>
		<link>http://www.lol-academy.net/diamond-rating-diamond-mindset/</link>
		<comments>http://www.lol-academy.net/diamond-rating-diamond-mindset/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 09:31:32 +0000</pubDate>
		<dc:creator>coaches</dc:creator>
				<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/?p=744</guid>
		<description><![CDATA[This week, I hit diamond rating, which has been a goal of mine since Season 2. I always duo queued with diamond ELO friends, but never got there myself. Recently I have been trying to better myself as a player through new ways of thinking about this game. I learned quite a bit in th e last push to diamond (Plat V-Diamond V), and I would like to share a [...]]]></description>
				<content:encoded><![CDATA[<p><img style="float: right;" title="diamond V" alt="diamond V" src="/images/medals/diamond_5.png" />
<p>This week, I hit diamond rating, which has been a goal of mine since Season 2. I always duo queued with diamond ELO friends, but never got there myself. Recently I have been trying to better myself as a player through new ways of thinking about this game. I learned quite a bit in th e last push to diamond (Plat V-Diamond V), and I would like to share a few of those things here:</p>
<p>1) As cliche as it may seem, a game is never over until the word &#8220;DEFEAT&#8221; is right in front of your eyes. I&#8217;ll admit, I get mad if a game is going horribly wrong&#8230;who wouldn&#8217;t? I am human&#8230; and I love to win! However, I started trying to give my team (and in some cases, myself) a chance to turn it around and make the comeback. It is always possible that the enemy will throw you the game, no matter what rating you are at.&nbsp;</p>
<p>2) Patience. I main support, and this is something I am still working on. I love support, and I play a really damn aggressive support at that. I want to be fighting and getting my AD kills. Don&#8217;t get me wrong, I&#8217;m not stupidly obsessive about getting into engages, but I would rather be in the mix than sitting there being a zoning tool! However, recently, my AD buddy has been working with me on not being so eager to be in the fight, and to wait for the right moment. Engages are a tricky thing to do properly- timing, landed skills, winning trades, ganks&#8230;a lot goes into a well thought-out engage! Being willing to wait those extra couple of seconds to start something can save your life, and make for simpler engages in the future.</p>
<p><img style="float:right;" src="/images/ext/mf_student.png" width="250" alt="miss fortune student" title="miss fortune student" />
<p>3) Stop. Blaming. Your. Team. Yes, we all know how solo queue is. Your top lane goes 0/5 as Garen, and you are left wondering how anyone could lose such a simple lane. BUT! Blaming someone else doesn&#8217;t make the game outcome any&#8230;better. And going further, you don&#8217;t LEARN anything about YOUR&nbsp;game play&nbsp;by blaming someone else. Sure, you could have a good game, and someone else on your team can really be sucking it up&#8230;but look at yourself. Is there ANYTHING you could do better? Could you be trading better? Roaming better? Calling out timers better? Warding for other lanes? CSing better? Look at yourself first. It&#8217;s not a matter of who sucks the most in solo queue- it&#8217;s a matter of who learns the most from their mistakes and transfers that knowledge to the next game.</p>
<p>4) Don&#8217;t be afraid to take a break! For me, a break is turning on my music, playing my guitar, watching some TV, going to see friends, or just hanging out in skype with my friends. Losing games isn&#8217;t the end of the world, but when you get mad at losing games, what are you accomplishing? You probably are giving up before the end of the game, which means you have lost patience. You aren&#8217;t learning anything, except how to beat your head against a brick wall&#8230;which means you are getting effectively zero solid practice in. Plus, there is a life outside of League of Legends! I know, I know, call me blasphemous! Heresy! LoL is an AMAZING game, but there are other things out there to do! Your mind needs a break sometimes, give it that!<br /><br />Maybe I sound like I am on a soapbox, or like a preacher in front of the church&#8230;but I&#8217;m not trying to be that way! I am simply writing down what I have done to make myself better recently, and these changes have 100% raised my rating. I probably will write more blogs in the future&#8230;they might not all be like this, but I will attempt to give insight into what I am learning. Because I am constantly learning in this game, everyone should be!</p>
<p>-Daniel &#8220;Professor T1tty&#8221; Morgan</p>
<p><center><a href="http://www.lol-academy.net/lessons/Professor%20T1tty"><img src="http://www.lol-academy.net/banner/coach/273.png" alt="Professor T1tty league of legends coach" title="Professor T1tty league of legends coach" /></a></center></p>
]]></content:encoded>
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		<item>
		<title>In the Age of the Machete, A New Jungle Path Has Arisen</title>
		<link>http://www.lol-academy.net/in-the-age-of-the-machete-a-new-jungle-path-has-arisen/</link>
		<comments>http://www.lol-academy.net/in-the-age-of-the-machete-a-new-jungle-path-has-arisen/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 08:28:36 +0000</pubDate>
		<dc:creator>coaches</dc:creator>
				<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/?p=714</guid>
		<description><![CDATA[Season 2 saw the strongest junglers (with the exception of Lee Sin, the most common red-start jungler) grinding quickly from blue buff to level 4 with large aoe damage (Maokai, Nocturne, Amumu, Shyvana, Udyr, Skarner, etc&#8230;). These junglers were almost guaranteed to emerge a level ahead of their solo lanes, equipped with double buffs, and gank hard. Since then, much has changed. The safest, fastest season 2 jungle path on a blue starting jungler [...]]]></description>
				<content:encoded><![CDATA[<p>Season 2 saw the strongest junglers (with the exception of Lee Sin, the most common red-start jungler) grinding quickly from blue buff to level 4 with large aoe damage (Maokai, Nocturne, Amumu, Shyvana, Udyr, Skarner, etc&#8230;). These junglers were almost guaranteed to emerge a level ahead of their solo lanes, equipped with double buffs, and<br />
gank hard. Since then, much has changed.</p>
<p style="text-align: center;"><a href="http://www.lol-academy.net/wp-content/uploads/2013/02/L4yyNjY.jpg"><img class="aligncenter  wp-image-722" alt="L4yyNjY" src="http://www.lol-academy.net/wp-content/uploads/2013/02/L4yyNjY.jpg" width="514" height="514" /></a></p>
<p>The safest, fastest season 2 jungle path on a blue starting<br />
jungler was this (shown in white in the picture): Wolves, Blue Buff, Wraiths,<br />
Wolves again, Red, Wraiths again (hit level 4), gank. If executed perfectly,<br />
the jungler could gank at about 4.5 minutes into the game, depending on which<br />
champion he was playing.</p>
<p>As of preseason 2, the Hunter&#8217;s Machete exists, increasing jungle<br />
speed. The new path is shown in blue in the picture. The extra damage this item<br />
grants allows essentially any jungler to down both of his/her buffs and hit<br />
level 3 within 3 minutes &#8211; <i>at full health</i> – cutting the<br />
intermediate trip to wolves and wraiths out of the picture. This has deep<br />
implications. We’re now seeing junglers gank with both buffs a full minute-and-a-half earlier than in Season 2, while solo lanes are only level 2, and hence less escapable. We’re seeing earlier action, more warding at start, and more importance placed on the jungler in the early game.</p>
<p>It has also become more beneficial to farm. The jungle minions are harder to kill, but<br />
they’re worth more gold overall. It’s also now harder to counterjungle, since<br />
camps such as wraiths usually take longer to kill, and they’re usually warded<br />
by the enemy.</p>
<p>Ward starts have become standard in Season 3. Bot lane starts with more wards than ever, thanks to the new utility masteries. Since boots were nerfed and the base<br />
movespeed of all champions was buffed, alternate item starts which include<br />
wards have opened for mid laners and top laners, such as 2 wards 9 pots, flask<br />
ward pot, and faerie charm ward 6 pot. This contrasts significantly with the<br />
boots 3 pot start that was so common in every lane in season 2. Now, early ward<br />
coverage is much greater than before.</p>
<p>It’s becoming harder to invade, harder to counterjungle, and harder to gank than<br />
ever before. Junglers have replied by finding a faster jungle route which<br />
allows an earlier and harder gank. It’s also crucial to pay attention to the<br />
number of wards the enemy starts with. If the enemy top comes to lane with a<br />
flask and one potion, he definitely warded before he came to lane. Noting<br />
information like this will win you the early game as a Season 3 jungler.</p>
<p>The lesson for junglers is: <strong>be even swifter, gank even harder early, and be ever</strong><br />
<strong> vigilant of enemy warding</strong>.<br/><br/><br />
<a href="http://www.lol-academy.net/lessons/710"><img src="http://www.lol-academy.net/banner/coach/293.png" alt="710 league of legends coach" title="710 league of legends coach" /></a></p>
]]></content:encoded>
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		<item>
		<title>The End of Elo</title>
		<link>http://www.lol-academy.net/the-end-of-elo/</link>
		<comments>http://www.lol-academy.net/the-end-of-elo/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 11:22:18 +0000</pubDate>
		<dc:creator>skzap</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/?p=655</guid>
		<description><![CDATA[As you all know, Riot announced a change in the rating system for ranked games. I guess it was to be expected, because &#8220;Badges&#8221; (Silver, Gold, etc) were introduced at the end of Season 1, and then Riot introduced &#8220;Ranks&#8221;at the end of Season 2. Now they are simply removing the &#8220;elo&#8221;, and these ranks will become your new rating. I personally don&#8217;t believe it will be cooler to be [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.lol-academy.net/the-end-of-elo/newratingsystem/" rel="attachment wp-att-661"><img class="wp-image-661 alignright" alt="newratingsystem" src="http://www.lol-academy.net/wp-content/uploads/2013/01/newratingsystem.png" width="234" height="294" /></a><br />
As you all know, <a href="http://euw.leagueoflegends.com/news/new-league-system-coming-soon-ranked" target="_blank">Riot announced</a> a change in the rating system for ranked games. I guess it was to be expected, because &#8220;Badges&#8221; (Silver, Gold, etc) were introduced at the end of Season 1, and then Riot introduced <a href="http://competitive.na.leagueoflegends.com/season-two-rating-tiers" target="_blank">&#8220;Ranks&#8221;</a>at the end of Season 2. Now they are simply removing the &#8220;elo&#8221;, and these ranks will become your new rating. I personally don&#8217;t believe it will be cooler to be &#8220;Tier Platinum-3 Rank #12 of division Ghost Gangplank&#8221; instead of simply &#8220;1900 elo&#8221;. Honestly I&#8217;d rather have a number to compare myself with others, but maybe that&#8217;s just me?</p>
<p><strong>So, why is Riot changing the rating system ?</strong> The Elo rating system was working. Best players were in the top and even if there was a bit of criticism, mainly because of the fact that the elo rating system was created for individual games (such as chess), the system was stable and working. Unfortunatly, it caused some people to be <strong>scared to play ranked games</strong>, because of the risk of dropping elo. With the new system, a Gold player will <strong>never fall</strong> to Silver, even if he loses one hundred games in a row. This will probably increase the number of ranked games played everyday as people who are at the bottom of their tier will have <strong>nothing to lose</strong> by playing.</p>
<p>Also, the new rating system will actually be much easier to exploit in terms of marketing. Having a Top Tier called &#8220;Challengers&#8221; is a great way to separate &#8220;good teams&#8221; from &#8220;top teams&#8221; in people&#8217;s mind, exactly in the same way than SC2&#8242;s Grand Masters.</p>
<p>Changing the elo system will make elo boosting impossible, as there is no more elo. Well, of course it will still be possible to do &#8220;<strong>League Boost</strong>&#8221; or &#8220;<strong>Division Boost</strong>&#8220;, but it won&#8217;t be as simple as before. I have received countless emails about what would happen to our current boosting service. All I know is that LoL Academy will try to keep on doing boosts with the new change, but we just don&#8217;t know yet how it will work. We currently don&#8217;t have enough details from Riot. Orders are staying open until the new rating system is on the Public Beta Environement (PBE).</p>
<p><a href="http://www.lol-academy.net/the-end-of-elo/golem/" rel="attachment wp-att-579"><img class=" wp-image-579 alignright" alt="golem" src="http://www.lol-academy.net/wp-content/uploads/2012/12/golem.jpg" width="196" height="204" /></a><br />
So many League of Legends related websites use the term &#8220;elo&#8221; in their website&#8217;s name (elohell.net, elophant.com, etc). As the term &#8220;elo&#8221; won&#8217;t be linked to LoL anymore, these websites will lose all the benefits they got from having &#8220;elo&#8221; in their name. Of course, this applies to the numerous competitors who basically copied my website and who all have &#8220;elo&#8221; in their name. They all bought domain names with &#8220;elo&#8221; in it in order to rank easily on Google on terms like &#8220;elo boost&#8221;, but now all their work will be going down the drain. Needless to say, I am quite happy about that.</p>
<p>Finally, I can say that even if I believe the new rating system won&#8217;t be as precise as elo, it will bring <strong>a lot of good changes</strong> with it. The Elo system was already in place before ranked games even existed (people had an hidden normal Elo), and never really changed. With the new system, Riot will be able to control everything and make the game <strong>more competitive for casual gamers</strong>, who will see a challenge in &#8220;getting to next tier&#8221; instead of simply winning +12 elo after each game.</p>
<p>Riot didn&#8217;t give us any release date yet, but as the pre-season has already been running for two months, I think this is going to be applied soon, probably in 2 or 3 patches.</p>
<p>RIP Elo</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Midlane and preseason, what has changed?</title>
		<link>http://www.lol-academy.net/chechw-midlane-and-preseason-what-has-changed/</link>
		<comments>http://www.lol-academy.net/chechw-midlane-and-preseason-what-has-changed/#comments</comments>
		<pubDate>Wed, 12 Dec 2012 23:14:17 +0000</pubDate>
		<dc:creator>coaches</dc:creator>
				<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/chechw-midlane-and-preseason-what-has-changed/</guid>
		<description><![CDATA[Hello, I am ChechW on EUW Server. I main AP Mid and finished #6 on the season 2 ladder. As a mid lane specialist, and all the talks about the new or revamped AD items (such as The Black Cleaver), I have decided to write my views on the current state of the mid lane and things which changed since the new preseason patch. I&#8217;m sure there are a lot [...]]]></description>
				<content:encoded><![CDATA[<p>Hello, I am <strong>ChechW</strong> on EUW Server. I main AP Mid and <a href="http://competitive.na.leagueoflegends.com/ladders/euw/current/rankedsolo5x5" target="_blank">finished #6</a> on the season 2 ladder. As a mid lane specialist, and all the talks about the new or revamped AD items (such as The Black Cleaver), I have decided to write my views on the current state of the mid lane and things which changed since the new preseason patch. I&#8217;m sure there are a lot of mid lovers out there (like me) who will be glad to finally see some talk about their favorite role.</p>
<h3>New Caster Items</h3>
<p>With the preseason came a couple new caster items, some reworked ones plus some minor changes for old ones.</p>
<p>The old caster items Rabadon&#8217;s Deathcap and Rod of Ages had their combine cost and stats lowered, this means you’ll get <strong>more items in a shorter time</strong> which is a good thing! You also get more utility (actives/passives), more build choices with varied stats and about the same AP you would get before the changes. The only downside is that your very lategame (full build or near that) will be <strong>a bit weaker</strong>.</p>
<p>A few other old items instead got reworked:</p>
<p>Archangel&#8217;s Staff also had his cost and stats lowered, however it now upgrades into Seraph&#8217;s Embrace when you reach 750/750 extra mana from the passive. The upgrade gives the staff an active ability that drains 25% of your mana to shield you for the same amount. This item is a great addition for champions like Ryze and Kassadin who needs a lot of mana and can benefit from the shield.</p>
<p>Deathfire Grasp has been reworked, it now gives 100 flat AP, 15% cd reduction and it has a new single target active ability that does 15% of the enemies health in magic damage, and then amplifies magic damage on the target by 20% for five seconds. This change makes Deathfire Grasp a very good choice for champions with high single target burst damage that wants to quickly kill threats on the enemy team.</p>
<p>Lich Bane has gotten slightly changed. It now builds from Sheen and a Blasting Wand and as such no longer has any magic resist. The passive has been altered into 80 base damage plus 75% of your AP from the old 100% of your AP, this means lich bane’s passive is now stronger than before until you surpass 320 AP. I can see a lot of champions using it as a core item now, because you don&#8217;t need to build your AP beforehand to enjoy the passive from it.</p>
<p><img class="size-full wp-image-618 alignright" style="font-size: 13px; font-weight: normal;" title="morpheus" src="http://www.lol-academy.net/wp-content/uploads/2012/12/morpheus.jpg" alt="" width="160" height="144" />Among the new caster items the most notable one is Liandry&#8217;s Torment. Linadry’s upgrades from haunting guise and retains the same health and magic penetration, the upgrade gives a base 50 AP and a strong passive that burns enemies depending on their current health if you hit them with a spell, the damage is doubled if affected enemy has their movement speed impaired. This item is good on most casters though it’s less effective on those that rely on heavy burst.</p>
<p>There is also a few more niche items like Iceborn Gauntlet which gives a bit of everything (mana/armor/ap/cd-reduc) as well as an area of effect slow sheen effect (looks like a good Ryze item to me). Also, the new &#8220;supportish&#8221; caster items like Twin Shadows and Shard of True Ice that are made for supports but can be picked up <strong>situationally</strong>.</p>
<p>All in all the item rework gives midlane casters <strong>more variety, adaptability and utility</strong> at the cost of slightly <strong>worse stats</strong> with a finished build.</p>
<h3>Masteries</h3>
<p>The new offensive masteries are <strong>about the same</strong> as last patch apart from “Spellsword” which adds 5% of your AP in magic damage when you autoattack, it doesn’t do a lot of damage but it’s a good mastery for only one point. The largest change for casters is the new utility tree, if you decide to go something like 21/0/9 which is pretty standard, you have a few choices to make in the utility tree. </p>
<p>There are some good masteries like manaregen, movement speed outside of combat, less cooldown on summoner spells and longer buff durations. There are also more situational choices like increasing your maximum mana and the very interesting &#8220;biscuiteer&#8221; if you need some extra early regeneration. As for the defensive tree it doesn’t really offer anything new, there is no longer any purpose in getting the -2 damage from minions since well&#8230; it no longer reduces minions damage, but only jungle monsters damage.</p>
<p><a href="http://www.lol-academy.net/wp-content/uploads/2012/12/ryzerender.jpg"><img class="alignleft  wp-image-612" title="ryzerender" src="http://www.lol-academy.net/wp-content/uploads/2012/12/ryzerender.jpg" alt="" width="200" height="247" /></a></p>
<h3>Champions</h3>
<p>There has been a large increase of AD champions in the mid lane since last patch, the new items (mainly The Black Cleaver) has made <strong>AD assassins</strong> like Talon and Pantheon <strong>viable for midlane</strong> again. Time will tell if they will fall off when they make The Black Cleaver unique, become standard (probably not) or just become <strong>more viable as situational picks</strong> than before.</p>
<p>The new items and masteries are also increasing the pool of viable caster champions. Some champions like Ryze are already seeing more play and strong itembuilds, we will have to see what champions benefits best from these changes.</p>
<h3>Gameplay</h3>
<p>There are many changes to the gameplay in mid. First of all the early-game of a midlaner is now much safer due to several changes. Since <strong>Boots of Speed are now less useful</strong> you can start with multiple Sight Wards and regenerative items like Crystalline Flask and Health Potions, this allows you to have a ward on each side for a short time or ward one side for a long time allowing you to be map-aware and avoid incoming ganks. Another thing is that the jungler now has to commit more if he wants to gank you with the recent jungle changes. Jungle is now much harder,  but clearing camps is more rewarding, making it less likely the jungler will attempt to gank.</p>
<p>Another change that impacts mid alot is how they have changed <strong>wraiths and wolves</strong>, the big monster in these groups are now tougher, so the midlaner now has to commit more to killing them which can take longer time therefore becomes less interesting.</p>
<p>Lastly, killing minions now gives less gold, but the passive gold generation is increased. Farming is still very important but <strong>roaming and aggressive plays are much more rewarding than before</strong>.</p>
<p>Thank you for reading my views on the preseason changes, don&#8217;t hesitate to comment below, I&#8217;ll do my maximum to answer (smart) questions.</p>
<p><a title="league of legends ap carry lessons" href="http://www.lol-academy.net/lessons/ChechW"><img class="aligncenter" title="League of legends AP Carry lessons" src="http://www.lol-academy.net/banner/coach/165.png" alt="" width="500" height="100" /></a></p>
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		<title>Season Two Ending</title>
		<link>http://www.lol-academy.net/season-two-ending/</link>
		<comments>http://www.lol-academy.net/season-two-ending/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 11:18:22 +0000</pubDate>
		<dc:creator>skzap</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.lol-academy.net/?p=478</guid>
		<description><![CDATA[ With season two ending in a few days, I have decided to open a blogging section on LOL Academy, which is going to focus on quality rather than quantity. I&#8217;m going to post anything related to the website (new features, discounts, etc) while coaches will make gaming-oriented posts. &#160; But first, let me talk to you a little bit about my website. I opened LOL Academy about 8 months ago [...]]]></description>
				<content:encoded><![CDATA[<div id="lipsum">
<p> With season two ending in a few days, I have decided to open a <a title="League of Legends Elo boosting &amp; coaching blog" href="http://www.lol-academy.net/blog/">blogging section</a> on LOL Academy, which is going to focus on quality rather than quantity. I&#8217;m going to post anything related to the website (new features, discounts, etc) while coaches will make gaming-oriented posts.</p>
<p>&nbsp;</p>
<p>But first, let me talk to you a little bit about my website. I opened LOL Academy about 8 months ago for a friend of mine who wanted to find customers for his elo boosting service. Few weeks and few customers later, my friend kind of got &#8220;bored&#8221; of boosting and wanted to stop doing it. At this point in time, LOL Academy&#8217;s future was looking grim, and I basically had two choices. Either completly closing the website and forgetting about it, or keeping it and finding good players who could elo boost and had experience doing it.</p>
<p>&nbsp;</p>
<p><img class="alignright" title="Gold Medal" src="http://www.lol-academy.net/images/medals/gold_7.png" alt="" width="192" height="192" /></p>
</div>
<p></p>
<div>Needless to say, I chose the second option and I do not regret it, as the number of orders we received went up really fast (especially after the gold medal -10% discount). I remember I had to install a Polish instant messaging software (called Gadu-Gadu) to get in contact with a player I wanted to recruit, and at first he did not understand why I was talking to him in English, but we eventually managed to understand each other and he is now one of the best players in the boosting team.</div>
<div></div>
<p></p>
<div>Today, we are almost at <strong>500 completed elo boost orders </strong>since the start of the website. Out of these, we had less than 10 customers who were not satisfied or wanted to cancel their order, for diverse reasons. The most funny one was when it was possible to move from NA to BR server. One of my players decided he wanted to &#8220;try&#8221; BR server to see what playstyle looks like there, so he moved the customer to BR server, without understanding that the customer wouldn&#8217;t be able to go back to NA&#8230; Indeed, the player got kicked out of the team.But since a few weeks, people are getting concerned about <a title="League of legends elo boosting" href="http://www.lol-academy.net/buy-elo/">Elo Boosting</a> and the fact that it&#8217;s bad for &#8220;Match Making&#8221;. Truth is, people will always try to find any semi-valid reason why they lost a game. Back in my days (yeah I am a beta player), we used to blame feeders and leavers, or simply champions imbalance. Nowadays, people blame boosters, either because the booster is in the enemy team, or most likely because &#8220;that guy in my team is so bad I&#8217;m sure he got elo boosted / bought account on ebay&#8221;. Actually, elo boosting is still something extremely rare, and unless you play like 20 games everyday, it&#8217;s very unlikely for you to cross a booster&#8217;s path.</div>
<p></p>
<div><a href="http://www.lol-academy.net/wp-content/uploads/2012/10/RiotGamesBrasil-e1333486362108-300x235.png"><img class="size-thumbnail wp-image-511 alignright" title="RiotGamesBrasil-e1333486362108-300x235" src="http://www.lol-academy.net/wp-content/uploads/2012/10/RiotGamesBrasil-e1333486362108-300x235-150x150.png" alt="" width="150" height="150" /></a></div>
<div><span style="color: #0000ee;"><br />
</span>Still, Riot Games, who claims to be the most community-oriented game company, decided to make people happy and &#8220;punish&#8221; elo boosters. They didn&#8217;t have much time (or motivation) to find the real persons to punish, so they just took a few &#8220;random&#8221; streamers advertising their elo boosting service on stream and <a title="boosters getting banned" href="http://na.leagueoflegends.com/board/showthread.php?t=2668535" target="_blank">bam</a>. Community was happy, problem was solved. However, elo boosting remains a risky buisness (as it can be put to an end by Riot at any time), and this is why I am trying to develop <a title="League of legends lessons" href="http://www.lol-academy.net/coaching/">individual lessons</a> more.</p>
<p>As you have probably seen, I have added &#8220;Customer Reviews&#8221;, favorite champions and much more last week. I am currently working on a &#8220;Watch Live&#8221; button which will allow you to spectate any coach who is currently playing without needing to have him inside your friend list. Then, I will probably add videos so coaches can promote themselves more easily and give you guys free content.This is the story of the website so far, and I didn&#8217;t think I&#8217;d be able to write that much about it. Of course, a website is nothing without visitors (and Google who provides them). 8 months ago, there was no one on this website, and now we get <strong>from 300 to 500 unique visitors a day</strong>. This is the most rewarding thing for a developer like myself, and I would like to thank every single visitor for their interest in LOL Academy.</div>
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